Collecting is one of my favorite pastimes in gaming. Nothing screams Nerd-pride than showing off to your friends your sealed Chrono Trigger or that CIB Stadium Event or one of 26 Golden Nintendo World Championship 1990 cartridges in existence literally cost you an arm and a leg. Needless to say, none of these gold bricks are in my possession. v_V; But no prob, the great thing about collecting is the hunt and sharing the experience with you guys. This will be a series of blogs depicting my ventures in obtaining a complete boxed collection. Where every game is accounted for box, manual, case, and game and featuring all 32 games (offically its 30 but that's for another time) counting down to a complete zero. Without further ado, let's me introduce the star of the show...or blog, the Neo Geo Pocket Color.
When you hear Neo Geo, the thought instantly pops in of those 4-in-1 game machines found at your local arcade, movie threatre, or department store. (My local Bradlees had one, when they were around.) SNK, the same guys behind the Neo Geo AES and MVS, decided to take on Nintendo's behemoth color handheld with their color handheld. Originally, the handheld was like the GBC's predecessor, it was monochrome. Properly named Neo Geo Pocket (sans Color), the device was only available in Japan. They added Color to the end of the name by the time it reached the states a year later.
At first glance, the NGPC looks like a shrunken Game Gear. Fortunately, two AA batteries and a sub-battery (more on that in a minute). There's a small grove behind on the bottom, makes a resting place for your fingers and give ya a good grip.
Now onto the front, it has A and B buttons and OPTION for your pseudo-start button. Unlike the Gameboy, SNK replaced the D-pad with an analog stick. Kinda weird. Guess they wanted the player that joystick motion feel experience as if they were at the arcade. Arcade on the go! That's a great way to describe this device. It requires little effort to move and does make a clicking sound everytime but doesn't bother me too much. And finally the power button.
Besides playing games, SNK tacked on a few other features including:
-calender
-clock and language settings
-alarm clock
-horoscope
Yeah, that's right a horoscope, take that Gameboy. These additions run on the sub-battery and not something to fret over. As it's not necessary because the double AA supply the power to play the games.
That's enough with the introduction. Let's get to the games!
Metal Slug 1st Mission....(complete w/box)
Every gamer loves Metal Slug (except blowing your whole allowance on it). Majority of NGPC titles are throwbacks to the great staples in the Neo Geo library. For the case of Metal Slug, it is an original title and does hold the same run n' gun charm with several exceptions.
http://www.youtube.com/watch?v=p3ngsvL451s (Video by toneman)
Unlike its arcade counterpart, players have a life bar and won't die from one shot. Picking up dropped hamburgers and canned food restore health the same way gas restores your vehicles's vitality. You only have one life and pay up in 10 coins to continue. It's not necessary game over as long as there's coins to spare and continue from the last saved point.
1st mission's non-linear progression has lots of replay value and a great plus, IMO. Though most of the missions require to find the POW with a flash without fighting a boss. The biggest gripe from the game is the absense of a pause button. Yeah, there's an OPTION button in there for its switching between your bombs and main weapon. Inconvinent if someone's at the door and got to take a call. Don't get me started on the parachute mini-games.
The soundtrack is great considering it's a handheld game. The theme from the Metal Slug series sounds alright supporting that militia upbeat well.
That's all for now. One down...