Ok, so 10 million is a bit of a stretch. PS4 has sold like 4.2 million as of very late December, and Xbox has sold 3 million. Not quite 10 million, but if you add in the Wii U, it's definitely over 10 million, and if you exclude the Wii U, we should still hit 10 million worldwide very soon.
There are journalists out there that were openly wondering if the console industry was doomed to failure, and it would seem that these amazing sales would contradict such notions. They were thinking that the poor sales of the Wii U wasn't just some anomaly, and that the PS4 and XB1 would also be huge disappointments, and that we were heading to some type of paradigm shift away from home console gaming. Now we get these sales reports, and we have journalists claiming the exact opposite, that the home console industry is as healthy as can be, and everything is rainbows and butterflies.
What do you think the reality of the situation really is ?
Do you think that the home console industry is as healthy as can be, or do you think that this early sales success by Sony and Microsoft is a mirage that will fade away ?
I can make valid points for either scenario. While sales for PS4 and XB1 have been better than most would have anticipated, we are in a different world when it comes to manufacturing such products. These consoles aren't using special customized parts. They are using more off the shelf type designs, which allowed both Microsoft and Sony to ship a metric fuck ton of units to the stores. Also, there are so many more potential customers in gaming nowadays compared to previous generations. Smartphones and tablets have brought the idea of gaming to the great unwashed masses, and it's only natural to expect some of these people to crave an even better gaming experience.
Also, just think of how many units of the Xbox 360 and PS3 were sold over the last 7 or 8 years. Of course, there is a going to be a percentage of 360/PS3 owners that are going to want the next product coming down the pipe. It's a given that 3 million of each of these things would have no problems selling to a gaming populace that has had to wait longer than ever before for new hardware.
The real sales test is going to be February through July. What kind of monthly sales are these companies going to get during the "dry" period. Yes, I know that both Titanfall and inFamous are coming in March, but those games are only going to move so many units. All the hardest of the hardcore have already picked up a XB1 or PS4. Now they have to sell to the more casual audience. $399 and $499 isn't exactly a drop in the bucket. It's going to be a lot harder to sell these machines to the more casual types.
I think home console gaming isn't going anywhere, but at the same time, I don't think things are quite as healthy as it might appear. I think we still have a major problem in the fact that there doesn't seem to be any middle class in gaming anymore. You either get the blockbusters like Destiny and Titanfall, or you get the smaller games like Don't Starve and Peggle 2. There seems to be no middle ground. Games like "Singularity" and "Enslaved" seem to be a dying breed. Unless you can sell 10's of millions of copies, or have an unbelievably small budget, you don't get green lit anymore. Also, you have games like Tomb Raider that sell 4 million copies and are still deemed a failure by their publisher because the game cost gazillions of dollars to make.
I've heard that Bungie now has 500 people working on Destiny. Can you imagine how many copies Destiny is going to have to sell to break even ? Think of all those employees salaries for five full years, that have to be covered by the sales of a single game. I fear we could see some more bloodshed in the gaming industry in terms of large studios being shut down. Darwinism in effect. Either adapt and survive, or end up like THQ . As a gamer, I'm a bit concerned that my choices are going to be limited to only the safest of safe blockbusters, and tiny indy games. I'm going to miss that "in-between" type game.