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Thread: First game with a day/night cycle?

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    drowning in medals Ed Oscuro's Avatar
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    Default First game with a day/night cycle?

    Poster A-Yty of The CV Dungeon Forums asked this question and I thought it'd be worthwhile to ask it here as well.

    I wouldn't mind getting two answers (one for the computer side, another for consoles, or preferably one for RPGs and another for action games).

    So far we have Tau Ceti, a 1985 computer game, and Castlevania II from 1988 (Ultima V was also from 1988, a bit too late to take a distinction of being earlier from Castlevania).

    Anything earlier come to mind?

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    Default Re: First game with a day/night cycle?

    Quote Originally Posted by Ed Oscuro
    Anything earlier come to mind?
    Well, Enduro for the Atari 2600 had a day/night cycle (sort-of). I'm not sure about the year of release, but it's somewhere around 1983 i guess...

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    Wouldn't Super Mario Bros. count, technically? There's stages that take place in the dark (black instead of blue backgrounds).
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    Where in the World is Carmen Sandiego?

    It has an in-game clock, with a deadline on apprehending the thief, and it forces you to sleep every night. I think its first release was in 1985.
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    This is probably irrelevant, but the first game that came to mind was Legend of Zelda: Majora's Mask. Even though it was by no means the earliest game to implement a day\night cycle, it was the first one I played that actually put the whole real-time day\night idea to good use. I still think it was a game WAY ahead of its time, which sadly never got the recognition it deserved...

    Anyway, carry on!

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    Im currently playing Majoras mask for the first time.

    OoT had a day night cycle too, and it's the first to come to mind. Levels like SMB don't count because you can't sit during a level long enough to make it turn to night.

    Majoras mask just seems like a good idea with the wrong game. Zelda has always been concerned with story and what not, and here we have a game where the story repeats every day and the only one who remembers is the main character which leads to a pretty uneeded story so far.

    Also, why can't he go back in time to the time right before that guy took his horse and flute? Who cares about termina, whose this friend he's looking for.
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    Satan's Hollow? You play during day and night...

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    Archon had a day/night cycle. I believe it was released in 1983.

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    Forbidden Forest on C64?
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    I immediately thought of Castlevania II and that horrible 10 second pause between day and night

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    Robot Tank for the Atari 2600 (1983), Enduro as well

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    Lemonade Stand comes to mind...even has a rising and setting sun (you buy your supplies during the night section, although I don't remember if the screen showed it to be night or not).
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    Frog Bog for intellivision/frogs and flies for atari 2600 you start in the morning and end at night. I'm not sure what year those games came out though.

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    the ultimas had day/night cycles. i'm pretty sure they all had it from #2 on. 5 implemented it really well though.

    ultima 2 was released in 1982.

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    Volleyball on VCS also has a day and night cycle, if I remember right? And a shark!!

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    Define day/night cycle?

    Are we talking it's day, and if you sit there idle long enough it will eventually turn to night and you can still play? (Real D/N cycle imo)

    Or just games that let you play levels that were night and day like wave race 64 lol.
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    Maybe a better question is what title first implemented an in game clock.
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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by Haoie
    Maybe a better question is what title first implemented an in game clock.
    Agreed. Updating the first post.

    The games *must have a clock that eventually changes the time to day or night* after a set period of time/turns/rounds. SMB's underground areas don't count for a number of obvious reasons (you don't even know if it's actually nighttime; it's just dark down there).

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    Kiki Kaikai for the Famicom disk system has a day/night cycle. It was released in 1987. The screen has full color during the day and it will turn blue at night.

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    Heh, first game that came to mind was Drakkhen on the SNES.

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    Too lazy to research what year it was, but Rygar in the arcade went from day to night while playing.

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by kentuckyfried
    Too lazy to research what year it was, but Rygar in the arcade went from day to night while playing.
    '86, actually.

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    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by kentuckyfried
    Too lazy to research what year it was, but Rygar in the arcade went from day to night while playing.
    '86, actually.
    Well, Rygar seems to fit the criteria, do I win?

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    Cherry (Level 1) Lord_Magus's Avatar
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    Quote Originally Posted by kentuckyfried
    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by kentuckyfried
    Too lazy to research what year it was, but Rygar in the arcade went from day to night while playing.
    '86, actually.
    Well, Rygar seems to fit the criteria, do I win?
    uuh... correct me if I'm wrong, but Rygar didn't have a real-time day to night change - it simply changed to dark when you ran out of time, which also is when the "time boss" appeared.

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