http://www.youtube.com/watch?v=6PkNirSetQc

This is the last boss music on Final Fantasy 5. Skip to 1:50, then listen up to 2:25. Atleast four different sounds are playing at once. Most Sega games have two sounds playing at a single time. I've possibly heard three before but I doubt it.
I don't hear anything special in that. It's rather generic/common sounding for the snes. If I was gonna pick something to show off the SNES, it sure as hell wouldn't be that. As for the "sounds", there are plenty of Genesis composition that have up to four different "instruments". FM is pretty flexible and can make a variety of instrument sounds (including a kazoo! I dislike the kazoo sound though). Saying most Genesis compositions have two "sounds" at a time is pretty ignorant. I think your bias has clouded your ability to distinguish between such things. Or something. I mean, seriously - how can you come to that conclusion? Probably haven't played much Genesis, would be my guess.


Quote Originally Posted by j_factor
Not really, it sounds like crap by the system's own standards.
I disagree. The SNES version of "Born to Be Wild" sounds better.
You disagree? You think that Genesis rendition is up to par? You're nuts. You need to go back and listen to more Genesis sound tracks. Unless you're misunderstanding what he said (he didn't say the Genesis rendition was better than the SNES, just that it was subpar compared to other Genesis technical compositions).



I thought the SNES could handle more sprites than the Genesis?

Genesis:
maximum onscreen sprites: 80

SNES:
maximum onscreen sprites: 128, a maximum of 32 per line, up to 64x64 pixels large
Max sprites onscreen doesn't count for much. But that number means more to the SNES than the Genesis, because the SNES is only limited to two sprite sizes per screen, where as the Genesis is much more flexible and uses any (or all) of its sprite sizes onscreen. So the SNES benefits are very specific to a situation, otherwise the Genesis flexibility gives it the upper hand in more practical situations. Also, 64x64 sprites are practically useless (and wasteful). The PCE can do 32x64, but 99% of the time it's doing 32x32 sprite size like the Genesis max sprite size.