Buggy AAA games and buggy niche games are two very different issues. Everybody knows how publishers of AAA games put making a release date before all else, putting programmers and QA staff through months of crunch where they're barely treated like humans. AAA games are often multiplatform, and, yes, the publishers will usually put up with whatever rules the hardware manufacturers throw at them in order to reach the broadest audience possible. But I don't see hardware manufacturers putting mandates in place that only affect big publishers.

With very niche games, sometimes the publisher can't even afford to patch a game at all. Exist Archive from Aksys crashes now and then but won't be getting a patch. Tokyo Tattoo Girls has a glitched trophy, making the platinum unattainable, and NISA has stated they have no plans for a patch. The latter has also crashed on me. Does it suck that these games are left in a state like this? Absolutely, but if publishers were forced to patch niche games like these, or forced to pay people's salaries an extra couple weeks for further QA, it's very possible these shoestring budget games wouldn't be localized at all. I can understand younger gamers having no patience for games that crash or what have you, but as a retro gamer, I can adapt. If an old school game was buggy, you just dealt with it because patches didn't exist and offers of replacement carts/discs (like with Turok: Rage Wars) were extremely rare. Occasional crashing didn't stop Star Ocean 2 from becoming one of my very favorite games.