The last thing we need is to go back to the old days when hardware manufacturers were heavy-handed with third-party developers, telling them what they can and can't release. As I've said a million times, I don't expect the gaming industry to revolve around me and my tastes, so I don't think my tastes should determine what "deserves" to be made, nor should yours. If a developer wants to remake a game and chooses to do it 1:1, I say the more the merrier. I'd rather have the opportunity to give a game a shot and see if I like it or not than for it to not exist in the first place. Sales will determine if a release was a good idea or not for the publisher. With the Mana remakes, the green light for each project has hinged on the sales of the last. There wouldn't have been a Secret of Mana remake to begin with if Adventures of Mana hadn't sold well, and we wouldn't be getting both the first ever localization of the original version of Seiken Densetsu 3 and a remake of it if not for good sales on the Secret of Mana remake. So for that alone, I'm very grateful for the existence of the Secret of Mana remake, before I even factor in my enjoyment of it. People who have never liked Secret of Mana aren't of my concern here. The remake wasn't for them, so they only have themselves to blame if they bought a remake of a game they didn't like and somehow expected to like that version. It's the people who love the original but hate the remake who confuse me, unless their love for the original is entirely rooted in the graphics.