
Originally Posted by
Chris
"Halo's earily similar opening scene introduced the world to a new and wildly successful FPS control scheme, and Metroid Prime 3 may be the first game since to accomplish the same feat."
What is this ominous new control scheme, introduced with Halo, they're talking about?
Didn't Halo use the dual analog scheme, which has already been a standard for years when the Bungie game came out?
Regardless, it would really be awesome, if Retro would manage to prove all the other Wii shooters wrong (at least the ones like Red Steel, that also used the wiimote's pointer for turning) and come up with a control scheme that rivals a mouse in terms of accuracy and speed, albeit I still doubt that. In my book it would be already an improvement and a sufficiant achievement if they'd surpass the dual analog setting.
The part about streamlined visor accessibility and no more need for aim assists, sounds like candy and may even heal the wounds delivered by the humilating controls of the cube titles.
At least we seem to get a Metroid Prime installment that doesn't hide itself behind sissy excuses like: "I'm not an FPS, I'm an Adventure, so screw your tight FPS controls and playability, I can't be compared with games where you shoot at things from a first person view".