Quote Originally Posted by Chris View Post
At least we seem to get a Metroid Prime installment that doesn't hide itself behind sissy excuses like: "I'm not an FPS, I'm an Adventure, so screw your tight FPS controls and playability, I can't be compared with games where you shoot at things from a first person view".
Actually, Metroid always has been an adventure game, and the Prime games just happen to be first person adventure games. What isn't there to understand here? Are you really saying you wanted dual analog for Prime on cube?

The games have never EVER been about having incredible twitch response -- the hallmark of all FPS's. They've been about exploration. By removing the dual analog aiming and making Samus auto-aim, they ensured the title stayed true to its roots.

I really never heard anyone say the controls took away from the experience. I welcome the new wii-specific control scheme, and thank Retro for not staying with the norm.