It seems as though the gaming community as a whole is pretty split over this issue. Though there seems to be some core issues that I should address
Quote Originally Posted by TheRedEye View Post
I have my doubts, have you done even one test run yet? Are you using a professional printing facility or your home printer? Are you able to accurately cut the rounded corners? How are you applying the plastic "film" over the labels themselves?
To the best of my ability they will be the same, this being said I am having the label artwork professionally digitized and set up for printing. The labels are being custom cut be a professional company down to the mm and yes they have the rounded edges. Plus I plan on using a 4800dpi professional label printer, which companies use to print labels for store products. Although I don’t have a sample, it should look the same, but I can’t say for sure yet.
Quote Originally Posted by Oobgarm View Post
I'm all for it. But i think that if you go ahead with the project, in addition to a small asterisk or otherwise noticeable difference, there should be a 'checkpoint' of sorts.
If a person wants a copy of a label for a high-profile cart, like Stadium Events or another sought-after game, they need to request the label, and you need to provide them with some kind of unique identifier. Open the dictionary and pick a random word. The buyer would then have to write that word on a piece of paper, and take a photo of it with the cart they want to replace the label on. That would cut down on the number of assholes trying to profit off your service, not to mention trying to rip off unsuspecting people.
You could also limit each person to one label per title, and track it in a database or spreadsheet.
I'd really like to see this come to fruitation.
It seems that most people are against this idea because of this issue. I wouldn’t be making any reproduction labels for any high valued games. At most I would be targeting games like SMB3 and such, which have both enough value to justify the expensive of a new label, though wouldn’t really damage the market as a whole since they are not high value items.
Quote Originally Posted by Icarus Moonsight View Post
LMAO thanks blitz... I needed that!
As long as you repro label everything Bio Force Ape with a big red-rubber-stamp "PROTOTYPE" over the rest of the label everything should be hunky dory.
*poppin in an eBay "find" that just arrived* Wow guys, look! Bio Force Ape is just a SMB/DH clone. They didn't hack it or anything. Lazy bastards.
Seriously, I'd omit the Nintendo Seal of Quality at the least. The crap label art on some games (Mega Man comes to mind) could be changed too. If you're going to re-label it, might as well do it right or at least better.
I absolutely would not make any type of labels that misrepresented a product such as a prototype label.
Quote Originally Posted by MarioMania View Post
Can you do SNES Labels, I have some with Bad or No Labels
Yes this is possible in the future.

So this leaves a couple of unanswered questions and positions. I am hesitant to put any type of mention of reproduction on the labels since, although this would be in line with the hard core collectors. The majority of people who play and collect games might be put off by this. I do like the idea of admitting certain features like the Nintendo Seal or what not as a way of identifying these labels.

I also like the idea of custom artwork and would be happy to work with anyone with this. I am neither an artist nor a professional designer so this is outside of my league, but if somebody would like to collaborate with me on making custom labels I would be happy to work with them. I think it would be outstanding to give collectors an opportunity to come up with some original artwork for NES games.

I think to start off and to avoid this whole reproduction issue my first label will be far different than the original label. It will be for SMB3. This being said perhaps I can work out a system that can work towards both sides of the argument.