
Originally Posted by
Rob Fulop
The whole pricing thing is sadly very misunderstood. I did start a discussion on AA as a way of doing current 'market research'. It became clear very quickly that there are two totally distinct markets for 2600 carts. I break them down into 'gamers' and 'collectors'. Actionauts would not appeal to a 'gamer' ... it is UNFINISHED ... it is UNPOLISHED ... and most of all .. it is from a time when I was shifting away from traditional games of the era, and exploring other forms of interactive entertainment. So in that context, even if I were to ask $29.95 .. I'd sell a bunch to a disappointed customer base who recieves much better play value from any of the better homebrews.
So that's why I priced the game out of the 'gamer' range .. because the 'collectors' have a very different orientation .. they are older typically .. they have a lot of nostalgia and a deep connection to the 2600, and they don't have a problem in the slightest paying $100 for a game that 'they will never play' .. but one of historical interest to them.
I do believe I've done people like yourself a service by pricing it out of your 'range' .. you would have been disappointed paying what you consider top dollar .. and recieving a game that doesn't deliver as much play value as a 'competitive' homebrew.
ACTIONAUTS is NOT a homebrew .. it was an experiment which led me to the C64 which was appropriate for that time (1984). When you play the game in emulation, later this year, you will no doubt agree with me that you would not have been happy paying even standard 'homebrew prices' for the game. You are simply NOT the customer, it's that simple.