The formula for Twilight Princess is modeled pretty closely after OoT. Hyrule field, Hyrule town, giant fishing area, the dungeons, the way the game is split into 3 dungeons at the beginning, then 4 - all of which are essentially themed the same way as in OoT. Then of course there's the Ganon fight which is structured the same way. I just found Twilight Princess incredibly lazy.
I guess you could make the same argument for Wind Waker - but I thought the style and the boating aspect brought enough changes to make it feel fresh.