Quote Originally Posted by Leo_Ames View Post
I assume because it left cell shading behind and went towards a more realistic and serious style. I don't really understand why they are saying it either.
The formula for Twilight Princess is modeled pretty closely after OoT. Hyrule field, Hyrule town, giant fishing area, the dungeons, the way the game is split into 3 dungeons at the beginning, then 4 - all of which are essentially themed the same way as in OoT. Then of course there's the Ganon fight which is structured the same way. I just found Twilight Princess incredibly lazy.

I guess you could make the same argument for Wind Waker - but I thought the style and the boating aspect brought enough changes to make it feel fresh.