Bioshock is markedly worse than many other FPSes in the sense that it handles the S much worse than most other games. Really it should be called an FPW (apsijg) - First Person Wrencher (and plasma shifting inventory juggling game).

The "atmosphere" that so wowed me in the demo quickly became boring and even stifling - claustrophobia in a bad way. I have a vague impression that Timeshift, for example, doesn't really suffer this problem, despite having a sense of style (apparently). Looking outside the glass domes never got old; too bad those great vistas were rare, and the expansive indoor areas they promised so few.

Didn't know the cats were supposed to be alive, and unfortunately the video on this page is gone (apparently - copyright claim by American Broadcasting Company? Are you kiddin' me?)

Not going to reinstall this so I can roleplay a child killer and get full blown Securom again.