Quote Originally Posted by kupomogli View Post
I'm just curious about why there are people here bashing the earlier Castlevania games with some false bs about how the controls are so greatly enhance on later games.

We have Kid Fenris who praises Rondo of Blood's control but says everything prior sucks in comparison. Did you start playing someones save data who had Maria unlocked and you've never played as Richter? Richter controls almost the exact same way as Simon, Trevor, and Christopher. However the only difference is that Richter, just like Eric and John can change direction and attack while in mid air.
So the only difference is that the controls are better in Rondo of Blood than in previous Castlevania games? That's pretty much what I said. Rondo also has better level design and, of course, Maria.

Also. It's called having some skill. When jumping forward in a Castlevania game, part of the skill is knowing how far the character jumps forward when jumping. The original Castlevania controls are realistic, not clunky. How about you guys go jump forward and then magically position yourself to land somewhere behind where your jump was originally intended.
Yes, the games aren't poorly made, they're realistic! That's why they let you throw huge magical cross boomerangs and fight giant bats and floating medusa heads...just like in real life!