
Originally Posted by
Rob2600
The answer to the original post is:
The GameCube was more powerful than the PlayStation 2, but not quite as powerful as the Xbox. Again, 12-20 million polygons/second (PS2) vs. 22-26 million polygons/second (GC) vs. roughly 35 million polygons/second (Xbox). Just for comparison, the Dreamcast produced 5-6 million polygons/second.
Additionally, the GameCube can handle up to 8 texture layers and features 6-to-1 texture compression, full scene anti-aliasing, bump mapping, reflection mapping, texture filtering, and a 24-bit z-buffer, all in the hardware. It was a well-designed, efficient, powerful machine, especially for $200.
I thought you're a lawyer?
Then why don't Xbox games look 10 times better than GameCube games? Theoretical specs are useless. In-game specs are obviously what count. I'm not saying the best-looking Xbox games don't look better than the best-looking GameCube games. They do look a bit better, but not 10 times better...not even 2 times better.
And both the GameCube and Xbox are capable of 24-bit RGB and 32-bit RGB (which is basically 24-bit RGB plus 8 bits of alpha blending).
Even if the Xbox could display true 32-bit color depth, the vast majority of current TVs and computer monitors can't display more than 24-bit color anyway, which is already photo quality.
Hmmm, I don't recall any pop-up in the Gamecube Rogue Squadron games. And I do think they're two of the most impressive-looking GameCube games.
How about F-Zero GX? Complex backgrounds, plenty of cars on-screen, fancy lighting effects, and super-fast motion...all at 60 fps. That's one of the most impressive-looking GameCube games, too. What do you think?