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Thread: Resident Evil 5

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    I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S

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    Quote Originally Posted by Nesmaster View Post
    I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo.
    I haven't beat his dumb ass yet either. I need to practice more. I WILL master these controls.....someday, I think.
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    Quote Originally Posted by Nesmaster View Post
    I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S
    Head shots are definitely the key. Two head shots or so and he'll be stunned, leaving him open to a melee attack. Rinse and repeat, he won't last long (especially if you use the rifle).

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    Great Puma (Level 12) heybtbm's Avatar
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    I just took down the skinny chainsaw guy after quite a few tries. After I used all the barrels, I just concentrated on that electrical "motor" thing at the edge of the alley. It electrocutes enemies in the immediate area and seems to turn on each time you shoot it.

    Also: RE4 controls are definitely the way to go. You just have to train your right thumb to stay away from the right stick.
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    I'm just curious about why there are people here bashing the earlier Castlevania games with some false bs about how the controls are so greatly enhance on later games.

    We have Kid Fenris who praises Rondo of Blood's control but says everything prior sucks in comparison. Did you start playing someones save data who had Maria unlocked and you've never played as Richter? Richter controls almost the exact same way as Simon, Trevor, and Christopher. However the only difference is that Richter, just like Eric and John can change direction and attack while in mid air. So if you use Richter and jump forward, then you're going to go forward and you can't change your movement in mid air. It just shows how blind you are to the series as the control for Rondo of Blood is pretty much the exact same as it is for Bloodlines aside for the fact that Bloodlines uses aspects that were originally used in SCV4(multi directional attacking)

    Also. It's called having some skill. When jumping forward in a Castlevania game, part of the skill is knowing how far the character jumps forward when jumping. The original Castlevania controls are realistic, not clunky. How about you guys go jump forward and then magically position yourself to land somewhere behind where your jump was originally intended.

    Here's a video if any of you are interested in watching. It's Dracula X Chronicles, but it shows that "knowing how your character controls" makes all the difference over having perfect control(DXC is RoB btw.)

    http://www.youtube.com/watch?v=Ey84svvU6_0

    Now. As for Resident Evil 5. I can honestly say that I disliked RE4 in comparison to the other RE titles. It's not because I disliked the controls, because if you ask me, they were fine. The reason I disliked RE4 was the fact that it didn't play at all like a Resident Evil title.

    Resident Evil 4 changed the series to nothing more than aim and shoot, aim and shoot. If I wanted to do that then I would go play an FPS game as they seem that was where they went towards just with the same controls as your average RE game. In RE4 there was no having to save bullets and hope you wouldn't run out like in the usual RE games as their was a very high over abundance in ammo. Infact, about halfway into the game RE4 seemed to take pride in locking you in a specific room and then forcing you to kill the hordes and hordes of enemies until the doors finally unlocked. That's how abundant ammo supply is.

    Now RE5 has the exact same gameplay. However on RE5, I didn't play it in single player. I've only played RE5 so far in split screen multiplayer as I've yet to download it on my PS3. I do like RE5 more than 4 though. It's not because I like the gameplay better, because it's the same. I just like RE5 much more solely because the multiplayer is so fun. For some reason, that type of gameplay just seems so much better when you're with someone else. Actually. Almost any game would be better if you're playing it with someone else.

    I don't think the controls in RE4 and RE5 are bad at all though. It's the style that was chosen. Think of if you had the same type of control as your average FPS and enemies were kept with the exact same handicap as they do on RE4? The game would be boring, would it not?
    Last edited by kupomogli; 02-07-2009 at 09:55 PM.
    Everything in the above post is opinion unless stated otherwise.

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    Apple (Level 5) poloplayr's Avatar
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    Just tried out the PS3 demo.... hmm.... is this what I have been waiting for.... I cannot remember the last time I was this underwhelmed by a game.... *sigh*

    It just ....isn't fun.
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    Quote Originally Posted by kupomogli View Post
    I'm just curious about why there are people here bashing the earlier Castlevania games with some false bs about how the controls are so greatly enhance on later games.

    We have Kid Fenris who praises Rondo of Blood's control but says everything prior sucks in comparison. Did you start playing someones save data who had Maria unlocked and you've never played as Richter? Richter controls almost the exact same way as Simon, Trevor, and Christopher. However the only difference is that Richter, just like Eric and John can change direction and attack while in mid air.
    So the only difference is that the controls are better in Rondo of Blood than in previous Castlevania games? That's pretty much what I said. Rondo also has better level design and, of course, Maria.

    Also. It's called having some skill. When jumping forward in a Castlevania game, part of the skill is knowing how far the character jumps forward when jumping. The original Castlevania controls are realistic, not clunky. How about you guys go jump forward and then magically position yourself to land somewhere behind where your jump was originally intended.
    Yes, the games aren't poorly made, they're realistic! That's why they let you throw huge magical cross boomerangs and fight giant bats and floating medusa heads...just like in real life!
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    Quote Originally Posted by Nesmaster View Post
    I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S
    You're not the only one who's had trouble either. When I finally did beat that bastard, I somehow had five grenades (one of them incendiary), and I just threw all of them at the bastard. I think I mixed in a few headshots, but he went down after the last grenade I had. For frag grenades, the best results occur when you toss them a few feet in front of him. I believe the fire grenades explode directly, though I don't remember.

    But yeah, the chainsaw guy is really obnoxious. I think he ended my game at least five times by killing either Chris or Sheva. Whoever had the bright idea of giving you a rifle but not a shotgun for that part of the demo is a dingus. >(

    I did beat the first scenario my first shot around, though. I couldn't kill the Executioner, and he nearly sliced the heroes down, so I just became incredibly evasive and kept running from everything until the scene ended.

    Overall, I like what I see! I haven't played RE4 in a really long time, but this is similar yet different to its predecessor. I intend to get this one soon, though as I'm not a giant RE fan, it probably won't be an immediate priority. However, it will be a part of my collection, likely sometime after I beat the Wii Edition of RE4 (which I've yet to do).
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    Quote Originally Posted by Kid Fenris View Post
    Yes, the games aren't poorly made, they're realistic! That's why they let you throw huge magical cross boomerangs and fight giant bats and floating medusa heads...just like in real life!
    You forgot how the characters can also jump their own height.

    So the only difference is that the controls are better in Rondo of Blood than in previous Castlevania games? That's pretty much what I said. Rondo also has better level design and, of course, Maria.
    Yes Rondo has "slightly better control." Being able to turn while you jump or move forward only if you jump straight in the air. If you jump forward while moving, you're going to end up where you're going to end. No changing where you'll land like in SotN and onward unless playing as Maria. You also forgot how Rondo has the exact same control as Bloodlines except with Bloodlines you can attack in multiple directions, John can latch his whip onto ceilings, and Eric can do a high jump. So Bloodlines is the one that has better controls if you ask me. Maria doesn't count because she's easy mode.

    Rondo having better level design isn't the reason as well. Maybe it's because Rondo is immensely easier than every other CV game aside from SCV4 that you like it(and mid game SCV4 it isn't even as difficult actually?)
    Last edited by kupomogli; 02-08-2009 at 06:36 PM.
    Everything in the above post is opinion unless stated otherwise.

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    Quote Originally Posted by kupomogli View Post
    You also forgot how Rondo has the exact same control as Bloodlines except with Bloodlines you can attack in multiple directions, John can latch his whip onto ceilings, and Eric can do a high jump. So Bloodlines is the one that has better controls if you ask me. Maria doesn't count because she's easy mode.
    Bloodlines came out after Rondo, so that doesn't really disrupt my view of the Castlevania series sucking until Rondo arrived.

    Rondo having better level design isn't the reason as well. Maybe it's because Rondo is immensely easier than every other CV game aside from SCV4 that you like it(and mid game SCV4 it isn't even as difficult actually?)
    I like Rondo because it's a well-made game and because it doesn't revolve around boring levels and controls too stiff to adequately navigate those levels.
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    Wasn't this thread about Resident Evil 5 at some point?
    "One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)

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    Quote Originally Posted by heybtbm View Post
    Wasn't this thread about Resident Evil 5 at some point?
    Yea, sorry, I think it was my comparison between the unforgiving control schemes of RE and Castlevania that threw us WAY off track. My bad.

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    Quote Originally Posted by Kid Fenris View Post
    Bloodlines came out after Rondo, so that doesn't really disrupt my view of the Castlevania series sucking until Rondo arrived.
    I was actually thinking of the Dracula X release date.

    I like Rondo because it's a well-made game and because it doesn't revolve around boring levels and controls too stiff to adequately navigate those levels.
    And again. Even though you can turn direction in midair, you can't move while midair so just like the original CV, any jump you make in a direction will put you in the exact same place as any other jump from similar elevation.
    Everything in the above post is opinion unless stated otherwise.

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    I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sink. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
    Last edited by The 1 2 P; 02-16-2009 at 11:39 PM.
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    Quote Originally Posted by The 1 2 P View Post
    I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sick. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
    I liked the demo but to me that is really dumb. I don't care if these are some sort of mutant zombie monsters or whatever, five headshots should drop the bastards. At the very least they should become sluggish and start to flail about after a bit. It just seems sloppy and lazy as it is.

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    Quote Originally Posted by The 1 2 P View Post
    I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sick. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
    Sheesh, and I thought the RE4 chainsaw maniacs were bad at the time...

    I did manage to kill him though, thanks to the generator tip from heybtbm.

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    Is there any word on "challenge" modes similar to the Mercenaries stages from RE4? I think I spent almost as much time perfecting those levels than I did playing through the game multiple times (approaching 20 as of last October). I used to study speed runs in order to maximize my point levels. Man, those 5 levels were fun.

    Early on I was convinced RE5 would have a multiplayer component similar to those Mercenaries levels. Multiplayer doesn't appear to be the case, but it would still be awesome to have online rankings for similar type challenge modes.
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    I was bit underwhelmed when I played the demo. I did enjoy uppercutting and falcon punching infected. I also had trouble with bagman, until I used all my grenades, all the exploding barrels, and most of my pistol ammo to bring him down. I knew you could use the generator on that pole, but I was too busy running around like a school girl from bagman.

    What I'm really looking forward to is finally facing off with Wesker, figuring out what's happening with Umbrella and Tri-Cel, who that girl in that tank of water was, and who is lurking around in that black cloak and bird mask.

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    I didnt even know about the electric generator thing until I saw the IGN videos Might be the reason I was only able to kill the boss one time.

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    I suspect the demo bosses are harder than the in-game ones....
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