We've been super efficient in our use of the CHR rom, we've managed to fit every graphic we wanted into the two 4K banks, i think we still have 5-6 tiles left blank too. We even went with "oversized" graphics compared to most NES games, the ape is made up of 8 tiles and has 9 frames of animation. A relatively unheard of number for an NES game. I'd really love to show you what the CHR rom looks like, but i don't want to ruin any surprises.
So no cinemas pics then? Like in the fake thread?


For the final carts, we're doing a full boxed release. I have a friend who's producing the carts for us, i believe he's using donor carts.
From the demo you released, I see that the rom has extra SRAM (mapped to cpu logical address range) enabled but you're not using it. I take it the final game engine doesn't use it? If not, like I said previously - SMB/Duck Hunt combo cart would work (and has a super easy mapper on the board if you wanted/needed up to twice the chr/prg rom space). Even if you don't use the extra space, the cart is a candidate

Best of luck. Hope to see this final version soon.




i think i understood the first 3 words in your posts :P

man u seem really knowledgeable about that stuff did program for it before or somethin o_0
Me? I code for a few consoles