So no cinemas pics then? Like in the fake thread?We've been super efficient in our use of the CHR rom, we've managed to fit every graphic we wanted into the two 4K banks, i think we still have 5-6 tiles left blank too. We even went with "oversized" graphics compared to most NES games, the ape is made up of 8 tiles and has 9 frames of animation. A relatively unheard of number for an NES game. I'd really love to show you what the CHR rom looks like, but i don't want to ruin any surprises.
From the demo you released, I see that the rom has extra SRAM (mapped to cpu logical address range) enabled but you're not using it. I take it the final game engine doesn't use it? If not, like I said previously - SMB/Duck Hunt combo cart would work (and has a super easy mapper on the board if you wanted/needed up to twice the chr/prg rom space). Even if you don't use the extra space, the cart is a candidateFor the final carts, we're doing a full boxed release. I have a friend who's producing the carts for us, i believe he's using donor carts.
Best of luck. Hope to see this final version soon.
Me? I code for a few consolesi think i understood the first 3 words in your posts :P
man u seem really knowledgeable about that stuffdid program for it before or somethin o_0
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