Yeah, in midi/samples vs a tone generator for real-life-sounding instruments, it's simply no contest. SNES will do it much better because it was better designed where you can use a midi voice or chunk a snippet of the actual (mic) captured voice of the instrument and modulate it to any pitch required and replay the sample with just a time and pitch reference. The Genesis can do it also, but not anywhere near as well. Notice the tendency of SNES ports human voice samples to be worlds better than Genesis to see the practice. Same for guitar and symphonic/orchestral instruments. However, If you are wanting to change the oscillator freq, waveform, attack, decay, brightness, or drop, open or close an envelope or filter (have total control over the generated sound, within the specs) you want a Genesis over the SNES. It's a give and take, with the entailed win-some and lose-some. Samples can take up quite a bit of ram too. Where the data array ram required for the synth settings is minimal by comparison.
I changed the video link, because it was a bad capture of Simons Theme. Reference cans seems to help too for the 'lack of bass'. They do sound flat/thin through PC/laptop speakers.
Thanks you for that link! Forgot about LF... That's going on my mp3 player stat!
Sorry, please excuse the music nerds... We can't help ourselves.![]()