I have a weird psychological block because I can't enjoy the music in a video game unless it's being produced in real time by the console.
It's sort of like when I go to a fancy looking web site and realize the whole thing was built in Flash. Nothing is a separate element...it's all just part of the static Flash file. When I resize the browser, the text and images don't reflow. Of course, it takes talent to build a web site in Flash, but to me, I'm really impressed when a programmer can pull off something similarly fancy by adhering to web standards and using fluid HTML, CSS, PHP, etc. I'm old-fashioned that way.
I feel the same way about pre-rendered FMV in video games. I get no enjoyment from them and prefer real-time cinema scenes using the actual game engine. Again, it obviously takes talent to make FMV, but I'm more impressed by a developer who can pull off something similar using its own game engine.
I'm not saying prerecorded audio (or FMV) should be banned from video games, I'm just trying to explain the mindset I'm coming from. I know I'm in the minority.
Anyway, does anyone know which developers preferred the Genesis and which preferred the SNES? I'll get the list going:
Genesis:
EA
Technosoft
Virgin
SNES:
Argonaut
Capcom
Enix
Konami
Square
There must be other developers who preferred the Genesis and vice versa, but I'm not familiar enough to know who they are. Add them to the list!






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