
Originally Posted by
tomaitheous
I agree. It helps fill that bottom end. But that doesn't change the fact that it was (Japanese) musician dependent between the SNES and Genesis (and even other systems). It was there choice. And the fact that a game would have relatively mid-to-weak lower end in music, but heavy lower end for sound FX at the same time - affirms it (that, and I have experience with audio synthesis for such audio chips on a low level).