Not exactly. Redbook audio might sound better (it's a real studio recording, after all), but it's not interactive. In Super Mario World, when the timer gets low, the music speeds up to stress the player out. In Yoshi's Island, when you touch a Fuzzy, the music gets warbled. On the N64, in Diddy Kong Racing and Banjo-Kazooie, different instruments fade in and out in real time depending on where the player goes. Redbook audio can't do that.
For something as interactive as a video game, I prefer interactive music, too. If I want to hear prerecorded music, I'll mute the game and play a CD of my choice.
We've already been over this. EA was very lazy on the SNES. EA chose Genesis as its main platform and focused on that. Likewise, Konami, Square, and Enix chose the SNES as their main platform.
That's why I suggested we come up with a list of developers and which console they prefered: Genesis or SNES. That would be faster and make more sense than going game-by-game.
So you agree the SNES version sounds better.






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