Quote Originally Posted by Oldskool View Post
As far as music is concerned, has everyone forgotten about Sega CD? If you all are going to talk about redbook audio, can't forget that. It was not just the Turbo CD that had redbook audio.

So although it is not fair, ultimately the Turbo CD and Sega CD has vast superior sound capabilities over the SNES.
Not exactly. Redbook audio might sound better (it's a real studio recording, after all), but it's not interactive. In Super Mario World, when the timer gets low, the music speeds up to stress the player out. In Yoshi's Island, when you touch a Fuzzy, the music gets warbled. On the N64, in Diddy Kong Racing and Banjo-Kazooie, different instruments fade in and out in real time depending on where the player goes. Redbook audio can't do that.

For something as interactive as a video game, I prefer interactive music, too. If I want to hear prerecorded music, I'll mute the game and play a CD of my choice.

Quote Originally Posted by Oldskool View Post
I always thought the sports games were WAY better on the Genesis.
We've already been over this. EA was very lazy on the SNES. EA chose Genesis as its main platform and focused on that. Likewise, Konami, Square, and Enix chose the SNES as their main platform.

That's why I suggested we come up with a list of developers and which console they prefered: Genesis or SNES. That would be faster and make more sense than going game-by-game.

Quote Originally Posted by Oldskool View Post
That was a fan made song. No way that a fan made song can sound anything as good as a Konami composed song.
So you agree the SNES version sounds better.