The Genesis games I grew up playing had hardly any bass at all (Altered Beast, Space Harrier II, Golden Axe, etc.). Sonic the Hedgehog sounded a bit better, but still very synthy. I've always preferred the sampled instruments of the SNES.
Nice examples. They sound very good...but again, too much on the synthy side for me. I still prefer SNES music most of the time. I guess it's just a matter of taste.
Wow. Why did the developer bother creating "music" at all?? On the SNES side, I present to you Pit-Fighter. There's only one song in the entire game that loops infinitely:
http://www.youtube.com/watch?v=o8t3Z1EtXwY&fmt=18
I apologize in advance.
Maybe I'm weird, but I've never been a fan of redbook/digitized audio in video games. It seems like cheating to me. Anybody can make redbook audio. I'm much more impressed by a developer who sweats over the MIDI music and pushes the limitations to create fantastic sounding real-time music.
I like some classic punk rock, but I don't recall any Ramones songs featuring thin, grating, high pitched 1980s synths.
The SNES version sounds excellent!







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