Quote Originally Posted by BetaWolf47 View Post
Not that big of an obstacle? That's 29-30 dot codes for one game, sir. Sorry for getting this deep into the subject, but are you saying you wouldn't mind playing a Famicom Disk System game that had 15 discs, and all 15 discs required both sides to be read? You have more patience than the average gamer, sir.
In regards to this, the maximum spec for nes games on the e-Reader, was Mapper 0 (ines spec), with a max of 16K PRG rom, followed by 8K CHR rom. This meant you could not do games like zelda or metroid.

Also, even if that limitation was not in place, there was another limitation. The maximum number of dotcode strips that a program could scan on the main e-reader program loader, was 12 strips. The compression method to store the programs, had to be able to pack whatever program into those 12 long strips, maximum.

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In regards to what saved on the e-reader flash memory and what did not, There was a single flag bit in the dot-code strips that determined whether the e-reader had permission to save the program to its flash memory, from the designer of that program. ALL of the nes dotcodes had that permission flag set, and none of the other minigames ever had it set.

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Finally, in regards of printing the dotcodes, a high end printer, and photo paper for the best results, although, in the past, on an HP deskjet 5550, well over 5 years old, on plain paper, I did have success.