Quote Originally Posted by CelticJobber View Post
Walker elaborated, saying that experiments with DKC-style underwater levels: "felt slow... It just wasn't the kind of gameplay we were looking for."
Doesn't that strike you as a reasonable explanation? I'm sure they're not throwing out opportunities for fun just for the hell of it.

and Amen @ Rickstillwell. The GB Marios are amazing fun; I've had more fun with Super Mario Land than with the NES originals, in fact. Some designs, like Bowser, need not be seen year after year - he doesn't seem that cool or interesting a design anymore after having been slogged for years. I'm all for new and interesting things.