The original DKC is oddly relaxing. It's not too hard and a good number of levels have this zen-like feel to them. That's what I'll miss about the water levels.
Last edited by TonyTheTiger; 06-28-2010 at 11:06 AM.
The music was zen. The levels were just ugh. Especially that one with all the croctopuses.
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Im going to miss the water levels. I found them to be hard yet entertaining at the same time. Varied gameplay is the key to a great game.
Although I wont miss the croctopus. They were god damned annoying if you ask me. Nightmares of my childhood.
DERP
The water levels were memorable for the music and atmosphere they provided. Not because of the gameplay, which, even back then, was slow, a stark contrast to most of the DKC 1-3 levels.
As for the lack of reptiles to smack around? Whatever. Let's see what they can come up with. Don't worry about it not being exactly what you remembered, or not a perfect translation from the original.
I may have loathed the croctopus as a kid, but that stage is one of the few in the game that actually offers a decent sense of challenge and tension. I think it's an extremely good addition to the game.
And anyone who thinks the DKC water stages are slow is mad. If you know what you're doing and jam on the swim button, you can get through them really quick, and with Enguarde, who's available in practically every water stage, you can really fly. Name one platformer, predominantly land-based but with a handful of water stages, that moves faster in its water stages. I mean, even freakin' Sonic, which is supposed to be all about speed unlike DKC, absolutely crawls in the Labyrinth Zone.