Results 1 to 20 of 22

Thread: Do you consider iOS a major gaming platform?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #18
    Don't do it...or,do. (shrugs) Custom rank graphic
    Frankie_Says_Relax's Avatar
    Join Date
    Sep 2007
    Location
    On permanent vacation from this bullshit.
    Posts
    7,824
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    FlyingBurrito76
    PSN
    FlyingBurrito76

    Default

    Quote Originally Posted by Icarus Moonsight View Post
    I don't deny that iOS is a gaming platform. That would be closed minded. It's the "major" stipulation I take issue with. I've never considered Tiger handhelds to be major gaming products either. iOS is filling a similar role, the tech utilized is just much better today. So of course you get better results. I didn't call my Dish receiver a major game system either, though you can play games on it and Dish is a large company. That would be a result of a mind so open, things start falling out.
    I think generally speaking the word "major" is relative and also unnecessary. It only serves to confuse in this debate.

    If your qualification is the primary function of the device as a gaming platform - personal computers from the very beginning and continuing all the way through modern versions have always been considered "gaming platforms" and none of those are strictly dedicated gaming devices.

    iOS devices are essentially personal computers. Some make phonecalls as a primary function, but I'd venture to guess that those who own the iPhone variety of iOS devices probably put more hours into gaming/web browsing/using apps on it than they do using that phone feature.

    Also, if the combination of the largest AAA developers/publishers (EA, Activision, Square, Namco, Konami, etc.) developing software product that is equivalent in graphical presentation, substance and content to what they're releasing on Sony and Nintendo's dedicated gaming devices, AND the independent game development community having a window into the marketplace to develop, distribute and profit off of games on a GREATER scale than they do with DS or PSP development (I doubt that companies like Rovio, Ngmoco, Chillingo etc. would have made the impact on the market and the very culture of portable gaming on PSP or DS even IF they had developed and produced games like Angry Birds, Rolando, Cut the Rope etc. for those systems instead of the iOS) doesn't stand to legitimize the platform as a place for real developers and real games - I'm not really sure what does.

    Though, as I've stated in the past, I think that the marketplace is sorting this all out organically. With the natural saturation of iOS devices in the hands of more skeptical/doubting gamers there are more and more of these "epiphanies" every day via hands-on experience, and it won't take very long for a majority share of "core" gamers to come around to accept iOS as some type of equal, even if it's in a begrudging sense.
    Last edited by Frankie_Says_Relax; 02-06-2011 at 08:56 AM.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


Similar Threads

  1. Major Gaming Disappointments
    By Immutable in forum Classic Gaming
    Replies: 10
    Last Post: 04-27-2013, 11:42 PM
  2. The History of the Apple II as a Gaming Platform [Slashdot]
    By DP ServBot in forum Classic Gaming
    Replies: 0
    Last Post: 01-31-2008, 06:20 PM
  3. The History of the Apple II as a Gaming Platform [Slashdot]
    By DP ServBot in forum Classic Gaming
    Replies: 0
    Last Post: 01-31-2008, 02:10 PM
  4. Major League Gaming
    By RetroYoungen in forum Classic Gaming
    Replies: 3
    Last Post: 06-23-2003, 09:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •