Cheers, at least that supports my "PAL version game fixes bugs from NTSC-U/C version game" point.
I also previously asserted that Secret of Evermore's bugs (if any, and there are), like most games, would be insignificant and rare to come across. However, after browsing SoE's game walkthroughs at GameFAQs and its associated message board, I conclude that not only are there quite a few bugs in the game (in regards to quantification, this could even be "upgraded" to some bugs), but the bugs that do exist can even be game-ending (i.e. you can no longer trigger the event needed to progress through the game).
I stand corrected.