In that case, it's probably worth considering that you are able to use it through the full day doing a pretty heavy load of practical mixed tasks...but it's not constantly draining the battery doing those things, which is important. Plugging it in from habit is pretty universal.
In my view, this isn't a fatal flaw, but it's bumping up against it. 3 hours is a long time to game - for one session only, though I expect people will keep bumping up against that limit all the time. Given the right game, I could see myself bumping up against that run time - and wouldn't it suck if you were right in the middle of something?
From the business perspective, this is interesting because it shows Nintendo clearly abandoning the less graphics-intensive platforms they have championed openly since the Wii and the DS, for the bleeding-edge (expensive, now in various ways) model that they have been quick to criticize from competition. That said, from a developer's perspective this is probably no big deal because it's probably an easier and more capable machine - more in line with what developers are expecting. The core 3D chip even has its own Futuremark (Mad Onion, 3DMark-style) demo.
Expect public wall sockets to be hogged constantly in the near future.





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