I love how poor design choices get so easily justified with the completely irrelevant argument "new gamers suck." It falls apart from every angle. It is the always fail worthy argument from age (old=good), it's begging the question (assuming that it's new gamers who are the ones who dislike it), and most of all it's a blatant red herring (diverting the issue to new/young gamers).
It's really like going "I could try to defend the game for what it is and the specific design choices within but look at all this other stuff over there!"
It really doesn't matter who likes or doesn't like having to walk back to where you were after loading a save, or that Link's sword is so short, or that the experience system works the way it does. If you're going to try to justify it working the way it does then you can't do that by presuming it's obviously good and then attacking some other issue, presuming that issue is the reason people have a contradictory opinion.
It's just a pet peeve of mine because this happens a lot, especially with old RPGs. Somebody inevitably attacks the existence of random battles and/or grinding and a popular response is something along the lines of "new gamers can't handle anything anymore." What if everything worked this way? "Man, sure glad dentists use Novocaine these days." "Psh, modern society is so coddled."