Quote Originally Posted by Rob2600 View Post
Exactly. In the hands of the absolute best developers, the Xbox could produce roughly 36 million polygons/second in-game, the GameCube could produce roughly 25 million polygons/second in-game, and the PS2 could produce roughly 18 million polygons/second in-game.
Yes, because anybody bothering to play a game stops to count the polygons. The PS2 had much better games than the GameCube (irrespective of seven million polygons) the controllers for the GameCube also were really, really tosh.