One of the most infamous localization tweaks by WD had to be the change to Lunar 2 on the SegaCD, where you had to spend magic experience to save your game. Made it VERY hard to get started, as you didn't get much magic experience, and thus couldn't save your progress as much as you'd like in the starting stages of an old RPG when you are weak and easy to kill. Of course, later on, when you can kill anything in sight and nothing is a threat to you, you have all the magic XP you could ever want and then some, so saving is no problem. A very unbalancing change, probably the one thing WD ever did to a game that pissed me off.
Speaking of WD, before they got the rights for Popful Mail, Sega themselves had plans to port it at one point, in a manner that would've made it perfect for this thread. They planned to graphically overhaul it into Sister Sonic, a game about Sonic's sister (if the title wasn't enough of a giveaway, lol). Wow that would've been... interesting.






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