I guess we have different definitions of what's considered "released". I assumed you meant you sold a prototype of a game that had seen a regular retail release as opposed to a competition cartridge in a unique case. I could see how someone might be interested in owning that, although I still think $450 was high. Having said that, I agree with several other people who posted that they consider a game similar to a car or other collectible where its functional state provides a considerable proportion of the value even if the owner rarely or never uses it for its utilitarian purpose. I know I would never buy a game sealed or not that I knew wasn't working. If for no other reason, you never know who a future buyer of the game could be and what their intended use might be. I'm sure there are wealthy sealed buyers who open games and actually play them. As far as non-working prototypes, I found plenty of listings on various forums, but not much evidence they ever sold. I know having been here and Assembler for many years, non-working protos for which there is no hope of repair have always gone for small amounts of money. I wish I could poiht to a specific recent sale, but unfortunately most sellers delete their posts or never disclose final prices on things like that.

Quote Originally Posted by BeaglePuss View Post
It was a Donkey Kong Competition prototype cart that was in a case similar to that of the SNES Campus Challenge. I was contacted by a member of Atari Age when the game wasn't even being advertised for sale. He must be a big fan of either Donkey Kong, SNES, prototypes, or comp carts. Whatever the reason, I wasn't about to turn down that type of money for a paperweight.

You mentioned in a previous post that you've seen non-working prototypes sell for next to nothing in the past. Do you happen to recall any of those sale or have any links to such sales? I'm just curious as I don't know of any such prototype sale in recent history, and I tend to be pretty active in those type of things.