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Thread: Edge reports durango to block used games!!!!!!!!!!!!!!!

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    ServBot (Level 11) Rob2600's Avatar
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    Quote Originally Posted by JSoup View Post
    I believe in fair pricing for good products and rewarding artists/creators for not trying to spoon feed me absolute shit. As opposed to blindly encouraging those same artists/creators to make more shit by buying shoddily made products with my nose jammed in the air about it.
    If you feel like developers are trying to spoon feed you poop, that's fine. But then why would you go ahead and pirate the poop?

    Quote Originally Posted by Griking View Post
    You know, all the talk has been about not being able to play used games but what will this do to used console sales?

    Will all of the used Xbox 720 consoles in Gamestop already have a library of games pre-loaded in them or will used consoles not be able to be resold either? Maybe there will be a system restore of sorts when a console is resold.
    No need to wonder- this is already happening. People buy used iPhones all the time. Someone even bought *my* used iPhone in 2010. I did a factory reset, and I assume the person who bought it entered his or her credentials and bought new games and apps from scratch.

    With all the posts on these forums about how iOS and Android are killing traditional gaming, I'm surprised so many of you are completely ignorant of those platforms and the methods they employ. Game companies don't need to reinvent the wheel.

    Quote Originally Posted by TonyTheTiger View Post
    It's just that digital distribution can suffer in ways physical media can't. No matter how many roms a person downloads, they'll never own the cartridge (barring advancements in 3D printing, at least). There's at least a psychological benefit that comes from real ownership preventing everyone from becoming pirates. You don't want to get to the point where people start to feel that paying for something doesn't net them any gain over outright piracy, which generally doesn't repel people as the idea of physical theft might. If your $60 game gets you exactly the same thing as my free game, well, it's a tough sell once the digital locks in place are inevitably circumvented and the five finger discount is anonymously available at the push of a button.
    Good points, but again, iOS and Android are extremely successful and are based solely on digital distribution. There is *no* physical media whatsoever on either platform, but somehow hundreds of millions of people are perfectly fine buying games and apps. I realize games for those platforms rarely exceed $10, but still, I don't hear anybody complaining about the lack of physical media.

    And the lack of physical media doesn't seem to encourage piracy either. Yes, people can and do jailbreak their iPhones, but what percentage of owners actually go through the trouble to do that? It's easier to pay a few dollars for a game in the App Store than it is to jailbreak a phone. And that's the key- game companies have to adopt a digital distribution method that's easier, safer, and more convenient than piracy.


    I'm sure 80 years ago, some people complained that their local horse buggy store went out of business thanks to these newfangled cars. Magnavox, Atari, and Coleco were pioneers of the entire video game industry and none of them even exist anymore. Times change and as iOS, Android, and Steam have shown, hundreds of millions of people are fine with that.
    Last edited by Rob2600; 02-07-2013 at 08:14 AM.

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