right here is a big problem i have. games are priced to a point these days where my disposable income cannot keep up with the amount of titles that come out. now...that being said, i said "titles coming out", i never said GOOD titles. lately i noticed that a good 1/4 of the games i see that are $60 are games that are terrible. i got suckered into the hype of "titles" too many times lately. i was the idiot that LOVED resident evil and when i heard RE6 was coming out with a MASSIVE pre-order bonus, i didnt flinch at the $90 price tag, i ordered it, paid in full, and went on my way. fast forward to release day, i actually left my job early so i could get the game. i rushed home, threw it in my xbox and went to town.....for about 10min and realized that the game was TERRIBLE. now who is to blame? the fanboy (me) who shelled out the $90 or the game devel team that brought out a button smash versus an actual horror game? i read reviews now and the game is flamed BADLY about terrible game play. so here i am with a $90 game that most game stores will buy for $20 MAX....yeah, nope, im stuck with it
they pull this crap cause sadly there are people that dont pay attention to the prices of games, they buy the game for the game, and that hurts a lot of us gamers. there are people who will buy a game/title on name alone and spend $60/$70/$100 on a subpar game. when people do that it shows the studios "hey....people WILL pay for this crap, lets make another!". i personally am VERY much against DLC costing or 0day DLC. why do i need to be nickle and dimed to death once i get a game? why couldnt that have been implemented into the game beforehand? i dont think the problem will be back in 5 or 6 years like you think. i think its going to hit us HARD with the next gen of consoles coming into play