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    ServBot (Level 11) TonyTheTiger's Avatar
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    Quote Originally Posted by Bojay1997 View Post
    I agree with most of the points that you made, but it doesn't change the fact that the gaming public, including many of us here, want these games to be bigger and better with each iteration.
    Yeah, well, we're stupid. But that's why consumers don't have a say in the business other than "buy" or "don't buy." Playing through the Mass Effect trilogy was one of the best gaming experiences of my life. But I know that things like that need to be the exception rather than the rule. It doesn't have to be all or nothing. We can still have our blockbusters. But they can't all be blockbusters. And each sequel can't be allowed to cost more than the last.

    Quote Originally Posted by Bojay1997 View Post
    Maybe it is short sighted, but if getting rid of used sales buys me another five years of great games, I'm perfectly happy to take that bargain.
    Who says you have to lose great games? There's an old saying, restriction fosters innovation. I imagine if GTAVI proceeded with a scaled down budget they could still make it fantastic even if it costs less than IV and V. It should be possible to stop the bleeding without a noticeable dip in quality. We didn't exactly feel starved for entertainment back in the 90s. Nobody was bemoaning that Star Fox 64 could have been just that much better if only they spent an extra $20 million.

    GTAIV alone cost $100 million. You know what you can make for $281 million? The entire Lord of the Rings trilogy. You want to buy another five years? Well, what do we lose out on in that deal? You know what, I liked Kingdoms of Almur. I think it showed promise. I would have liked to see what 38 Studios could have produced down the line. But that isn't happening. You get your five years but how many companies fall in the interim? How many great games do you lose out on because the companies that would have produced them never got the chance?

    That's why this anti-used games thing is terrible. It's bad for the industry because it diverts everyone's attention away from the real problem. It masquerades as a solution when it's really just a delay tactic. They put it into motion and everyone feels better. But the bleeding hasn't stopped and now because we got our placebo we aren't even driving to the hospital. Those extra five years will sacrifice many developers and publishers just so everybody can feel a little bit better for the time being. How is that good for the industry? How does that help us get better games? It's like there's a hole in the bottom of the boat and the solution is to just keep bucketing out the water. You might stay afloat a bit longer but you're still going to sink. Tend to the actual problem before its too late and you'll make it to shore. A transition to a new generation is the perfect opportunity to really sit down and fix the problem rather than prolong it.
    Last edited by TonyTheTiger; 02-15-2013 at 10:40 AM.

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