So did they ever show the actual hardware besides the controller?
So did they ever show the actual hardware besides the controller?
Other than the partnership with Blizzard and the coming of Diablo III I'm unimpressed
I wonder what Sony's answer would be if they were asked if they felt that the PS3 achieved expectations.
Because if i told you about this amazingly great product and not even show what your working with for another year or whatever wouldnt you feel a lil cheated? I know i do. I mean i dont want the console now but still why bother telling me all these things now when i gotta wait so longti even see what it looks like let alone when your gonna release it.
Was i disappointed by what was actually shown to me? No. But i wasn't impressed. This upcoming generations consoles feel like just updated versions of current gen consoles. Just a few higher numbers in the tech field. Kinda like ps2 fat to ps2 slim.
There's still future events. Price was held back, the exact date was held back, and what the console looks like was held back. While the look of the console wouldn't do anything, the release date and price could affect sales of the PS3 for those interested in that system as well as affect sales of people wondering whether they should go to the Wii U or wait until the PS4 price is announced first.
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As for the event, I think it covered a lot we wanted to know. It didn't tell us any specific launch releases or launch window releases, but from the games I assume are going to be launch titles, the PS4 and Next Box have games I'm interested in already. Sony's wants to make the PS4 universal with mobile devices to stream content to wherever you're at, one of their goals being to allow the Vita to play all PS4 games through remote play. They didn't state that the Vita would, they stated it's their end goal. The PS4 is going to make recording game content and showing it to others easier than it's ever been, going so far as to allow friends to view any game you're playing so far as you allow them to.
Two things I didn't like about the event. The Media Molecule game looked stupid, and while I do like the idea that Sony only wants to shove products that I'm interested in down my throat, it'd be nice if they didn't shove any products at all down my throat. I don't want to open up the UI only to be spammed with constant advertisements of upcoming games. Although if it's like Steam, then go ahead and do so, because one click and I'm already at my friends list or library.
The thing I liked most is how Sony came right out with the basic specs of the console. We have no idea what the exact specs are, but we know it's got an eight core x86 processor with 8GB of DDR5. Unfortunately for die hard PC fans, console gaming has got extremely popular in the last few years and is what has been dictating graphical quality for awhile now.
PS4, PC, and Next Box fans have a few games to look forward to this holiday. Watch Dogs, Destiny, and the new Capcom game. The new Final Fantasy using Luminous ending might be Final Fantasy Versus 13, but who knows. One thing I'm impressed with is how noticeable the increase in graphical quality is for just launch games. Watch Dogs is an open world game yet graphically it looks much better than the best looking PS3 game. The game failed to impress me during its first showing because it felt like that entire demo at was predetermined with how it played out, while this showing it seemed to show off gameplay that was less predetermined, even though I'm sure it was as it's a demo to gain interest. I'm not really a fan of Killzone, but I think those were the best looking graphics in the presentation.
David Cage showed that graphics can look almost lifelike when running in real time, but said that they could have made it look even better than they did. For a system we know we'll be utilizing for a long time, it's very impressive for a console.
Yeah, no idea whatsoever...
CPU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
Memory:
8 GB unified system memory, 176 GB/s