Locking PC games to an email account has been with us for many years - activation limits, and device and account locking, are newer on PCs. Some games use both technologies together but generally they allow some flexibility to play games on different systems. I'm actually a bit surprised to reflect on how similar this DRM box is to Steam's implementation - on Steam, for example, you are limited to being logged into your account on only one device. The difference is really just customary - people have gotten used to lengthy install processes and having their games be "tied down" to one box, and as computers generally have been expensive enough that people only game at one machine, it didn't seem like a big deal. On the other hand, the traditional system of consoles - where sharing games was possible simply due to the technology - and the simplified install process gave people the expectation that this would continue to be tolerated.
I'm not sure where I'd come down on the idea of this kind of DRM. I can certainly imagine some legitimate reasons for its existence, especially as many have tolerated it for a long time in certain circumstances. However, the Xbox One definitely has a lot to prove in my book. I'm already skeptical it will provide the better basic experience of the systems, and certainly for many people it will be an easy way to justify going for one system versus another.
It's rather ironic that a generation people thought would signify the end of differences between consoles would end up presenting such a fundamental choice about usage rights, which is at the heart of digital media of all types.
This, though:
Why is it bad that I believe that Shuhei Yoshida is not misleading or lying to us, when he's proven to be a pretty straight shooter with the media in the past? Your reading of the interview reveals you probably haven't ever read an interview with him before - and that you don't understand Japanese culture, either. I think Yoshida is a bit quirky in this, but it's clearly a Japanese kind of style, modified by his own personality and attentiveness to his customers or to journalists that come from all over the world when he is answering their direct questions. Journalists are happy to question him like this; it makes them feel like they have to be careful and precise, like they're working but also a bit like a polite game, like he cares what they think rather than that they know what the company policy is. Why is it bad to refuse to pretend that it's reasonable to call him a possible liar? At best, you'd have to say he was negligently and laughably out of touch with the console policies he has helped design. There's no good reason to believe he's lying or misleading the press. He knows his stuff.
Now, if this was some other executives - maybe somebody talking about their
Aliens versus Predator game - I wouldn't make the same judgment. I do like hypotheticals and possibilities - I admit I've forced more than my share of them on my gentle fellow forum-goers over the years. But now I have to say - why? Why try to spin things out as if we don't know what we plainly do?
I feel like we're going down the same road we went down weeks past, where I can share the best sources we have currently about what's likely to happen, and you disregard them simply because it's
possible something else would happen (when it conveniently tamps down any differences between the systems). Well, I'm sorry to tell you this, but you actually do believe things based on what's probable for the future - about which we can have no concrete knowledge - and you think it's reasonable to believe those things, too. The future being unknowable does not mean that we can't guess it.