Used games have been a fantasy problem this generation. When everything else they complained about didn't work, publishers saw an opening with irrational GameStop hate and jumped on it. Remember when Nintendo sued to prevent rentals and lost? The industry didn't implode. It grew.

For as much as publishers hate GameStop, they rush to their storefronts wit exclusives, standees, and posters. Why? There are billions of dollars waiting in trade-in credit. That's more valuable than trade-in credit from anywhere else, including private sale, because it stays in the industry. The only reason the $60 price point is workable is because of the used market. Take it away and you have less purchases and less risk taking.

And, the swirling idea that MS would drop magical price dropping fairy dust on a closed Xbox One ecosystem is a laugh. There is no incentive to lower prices. The used game market forces price drops, which is why Tomb Raider can be had for $20 used on Amazon (It's $50 on Steam) and BioShock Infinite is $40 new at GameStop ($60 on Steam). Free market creates a necessity to drop prices, and that's healthy.

This industry saw explosive growth, but only in certain areas (Call of Duty). Suddenly, budgets skyrocketed and now they're in a bind blaming the consumer. That's insulting.