Not only that, but the 32X requires a video feed connection with the MegaDrive hardware to output sprite and other data. The only thing the MegaDrive does is render backgrounds. As a result, there will be no 32X support. That's hardly surprising though, given that the 32X was a colossal failure. What does kinda suck is that because there's no way to interface it, it also means no Sega CD, which while it too was a failure, does have some of the best 16-bit games ever made.





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