wow, i totally do not agree with Sega-CD and especially Saturn "lacking quality", there's a lotta greats & classics to be found, especially on Saturn. we can talk all day about the wrong moves they made marketing things, but there's way too many broad/wrong statements here.
this is entirely factually incorrect; SNES was out a mere 2 years into the Genesis' cycle (1991) and '92/93 Sega enjoyed a larger marketshare, thanks the popularity of Sonic, sports titles & a host of hardcore entries too (arcade, beat-em-ups, fighters, SHMUPs etc). Sega starting falling off hard around '94 because while Genesis was getting long in the tooth, they were splitting their house too much supporting Game Gear, Sega-CD, 32x and Saturn development (and release in Japan). ports on SNES in later years tended to look/sound better but that's not a given for every title either; you have to define exactly what you mean by "technically more impressive" because the SNES' CPU held it back but not in a way that many who played the most common games noticed (JRPGs, platformers etc). Kalinske, then head of SOA tried telling SOJ that the 16-bit gen had a few more years in it, but when the rushed Saturn bombed over here, SOJ pulled the plug on all the other systems to focus on that one, and SNES basically had the market to itself & proceeded to eat many newcomers' lunch with stuff like DKC, mario RPG etc into the mid-90's.
the SNES was a great system with a fantastic library, but there's no need to revise history for it here.
also this.
me too, but agreed; when retrospectives are done i tend to think the history is painted rather one-sided.
ugh, this is also severely under painting the breadth of titles/genres the Genesis saw. even arcade style stuff like Strider, Streets of Rage, or run-n-gun like Rolling Thunder 2 fit your criteria on length, but make up for it with challenge as they're meant to be replayed/mastered, no idea why that's a negative here but if you want to pretend they were all like a rushed launch title...okay, i guess?