I've got it. I'll test all the chips you spoke of when I get mine.
Practical reasons? If you already have an Ouya, there is no practical reason to buy the Retron5. As you said, the Ouya does far, far more than the Retron5 ever will. (don't forget, in addition to all the emulators it has over the Retron5, it also has 800+ games developed for the Ouya, plus multimedia apps)
So then it comes down to your attachment to physical media, and the size of your collection. Though unconfirmed, it is speculated that the RetroN5 will not work with flash carts, and as a result will only be useful to people with a sizable collection of original cartridges. If that's you, and you find yourself wanting to insert your cartridge rather than booting a rom, then and only then is there a reason to have the RetroN5.
I'm buying one because I do have a sizable collection, but also because I'm curious about it. It's very possible that after my review, I'm going to sell off a good number of my physical carts like EarthBound. My actual attachment to the physical cartridges of my childhood just isn't what it once was.
While it's true the Ouya doesn't have native support for retro game controllers like the RetroN5, that's a very minor thing to fix. The Ouya is crazy open source, so you can literally use any USB controller for PC/360/PS3 or controller adapter you want. Most often, I use a $15 SNES to USB adapter to use a real SNES controller with the various emulators.
You could get a series of adapters to use whatever you want on USB. They make adapters for pretty much everything, even Vectrex controllers. Or you could just use a PS3 controller, or the original Ouya pad. Neither are really bad choices.
The N64 emulation on Ouya has improved since I last made videos on it. PS1 emulation as well. There's even a beta Dreamcast emulator for Ouya now. The thing about N64 emulation is that it differs depending on the game you want to play. Some games that were completely unplayable a few months ago have done a 180 and are now fully playable and better than on the real hardware, such as the almighty Doom 64. Other games are buggy, while others still play just fine. I'm sure that a year from now the N64 emulation will be much, much better. The thing to keep in mind about the Ouya is that none of the emulators are static. They all have periodic upgdates. For example, the MegaDrive emulation recently got upgraded for analog stick sensitivity adjustment for After Burner which actually used an analog stick on the real MegaDrive hardware.
It depends on what you want to run. Some games run perfect, some are okay with some glitches, some are unplayable. I wouldn't recommend buying an Ouya solely to play N64 emulation. There's so much more it can do and far better, from a bunch of free awesome retro inspired games to multimedia apps to some paid but totally awesome games, and then of course the emulators. i think the Ouya is a pretty awesome little box, and certainly much more established than any of the other microconsoles out there. The rumored Tegra 4 Ouya will probably be able to handle N64 emulation better, but don't count out the current Ouya just yet. Development is constant on that thing.
It's fucking Hyperkin. They're a tiny company first and foremost, and a lot of the time they do they don't seem to have any idea what they're doing. I would suggest following their facebook page. That seems to be where they post info.
Oh, I guess I never noticed. I'm sure one will crop up eventually, but the 7800 community is tiny. Are you sure 7800 support isn't in RetroArch?





 
 
					
					
					
						
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