For the record, aside from the generic town graphics, this game looks nothing like an RPG Maker title. Also the team appears to be made up of professional programmers who wanted to program their own game. Which would also explain why the project is very technically heavy and weak in areas of story and graphics. My biggest turn off from the project is how vague it's been on what the game's actually about. Like I mention in my last post, I don't care about real time shadows unless they serve to further the gameplay. It seems like the developers made a list of "cool" features and built a game around them. Perhaps they didn't, but that's how its being marketed.

I read in an interview where they talked about storyline, and they painted it with similarly vague brushstrokes. They said it had a lot of political intrigue and humor. So in other words they said a lot that told me nothing.