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Thread: NEW Dreamcast RPG "Elysian Shadows" - Pre-Order Your Physical Copies Now!

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    Quote Originally Posted by Falco Girgis View Post
    Hello everybody. I'm the lead engine developer of Elysian Shadows. I've been lurking around this thread for quite awhile. I made an account a few weeks ago, but only now got activated.

    I honestly don't usually respond to forum threads as skeptical as this one, because it sounds as though the majority of you have already made your minds up about us, and I honestly doubt there is anything I can do to change your minds... But here goes nothing.

    My favorite criticism. I taught myself to code for the Sega Dreamcast at age 14 and have been developing indie games since then for a decade. I have an undergraduate in computer engineering, and I have worked as a professional software engineer developing fiber optic routing equipment while pursuing a masters degree in GPU architecture. I also worked part-time developing with the Unity3D engine at a startup game development studio for awhile, professionally... Perhaps I am "aggressively" trying to support a wide range of platforms, because I'm an experienced engineer with a passion for tinkering with hardware? Just a thought...
    I'm sorry, but your walls of text have done nothing to convince me that you are anything other than an overly ambitious blowhard with a high probability of failure who will simply burn through the money you have generated in this campaign. I've backed a little over 60 video game projects on Kickstarter and to date I haven't been part of a project that didn't deliver. A big part of that is looking for red flags.

    Your project is full of red flags. There are a ton of people on the planet who are self taught coders. Very few of them have the creativity or expertise to create a compelling game. Even fewer have the right combination of management skills and creativity to actually release a game that is reasonably on-time, within budget and most critically, fun to play. I have no doubt that you are a competent coder. I have every doubt that your team has the skills needed to manage the money you have been given and deliver something anyone will want to play. Your track record speaks for itself. You've been working on the game for years and you still have no story (at least not one you have shared with any degree of clarity) and poorly developed characters and frankly a game engine that has some technical flair, but ultimately delivers pretty pedestrian graphics. Maybe you'd be better off working with another team that actually knows something about the mechanics of RPGs as your team sure seems to lack that ability at present. Did you ever consider that maybe what gamers really want is a great game and not to fund a tinkering expedition on a range of hardware? Just a thought...
    Last edited by Bojay1997; 08-29-2014 at 09:38 AM.

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