Greg: They kind of did give up on it, but I think they really didn't want to. As the original systems have shown if you angle it more than like 10 degrees off center view, it goes blurry double vision and that'll get your wrecked playing a game. Most people ended up just turning it off, as most people aren't robots who can hold a system rigidly like a demo kiosk while playing. The 'NEW' 3DS uses the camera on the front for some head tracking thing and a newer screen I guess communicates with it so now it doesn't blur anymore unless you view it at a pretty sharp angle which no one would do playing. Probably someone from the side watching over your shoulder or next to you in a car may see blur, but it'll finally get stable for players in front of thing which is huge.

Also having games that only work on it is genius from a marketing angle, and it's NOTHING new either. For all the pomp and puff about it, the Gameboy itself was also the Gameboy Pocket, Gameboy Light, and Gameboy COLOR. GB Color has 4x the memory to use and 2X the CPU speed. The New 3DS appears to be the same thing going into it. What Nintendo does to cut costs, when they make a system they find a set of parts you can get cheaper by limiting their capabilities, kind of like intel and their crappy Celeron chips with 1/4 of the cache and less speed for a budget box. The 3DS itself locked the ARM11 CPU in there at 50% of its actual speed, and the memory they limited too, it can work with a lot more (just like GB was 4mhz, and the GBC was the same z80 at 8mhz.) It's just Nintendo up to its old games again like in the 90s with GBC and the DS/Lite to DSi in the 00s (which also 4x the ram and 2x the cpu it used to the max.) GBC was far from a failure with a lot of both hybrid (black cart) and GBC only (see through) carts. The New 3DS is going to do the same, hybrid and N3DS only games.


As for my choice, if it's not obvious with what I wrote. I'm buying it. I have a 3DSXL right now, but I find it restrictive. I love the 3D, it doesn't give me a headache or whatever, but I never can keep it from losing focus so that thing is huge. I also was big on the GBC and its exclusives, so to see the N3Ds doing this again I'm all in, and with the Wii being a pos I never got Xenoblade so I will buy that so that pleases me too. It's great they finally added a second stick, and all hands on stuff with it so far from random show goers and media says it's small but very effective for camera/aiming intents. I love they added a full modern console set of buttons with the added L and R up top too, and with the meat of the system being where it is, this thing could easily get handed some spectacular new games but also solid ports of existing stuff from the last generation or two (PS2 and lower tier PS3 era stuff) scaled to fit the thing if developers choose to. Odds are likely they will, it's not a Wii, and Nintendo handhelds have always been good profit for the console game makers so I can't wait to see what pops up. The only thing I'm not sure on, standard or XL. I dont' care really about faceplates, almost not a fan considering how easy they are to scratch and break on the GB micro I have and dust gets inside around them badly too which blows. Yet the standard unit has a larger screen than the 3DS does so the size isn't that huge of a gap with the N3DSXL so I'm not sure if I want to pay the extra for like 1 inch instead of 2.