If you don't like my condescending view towards the entire counterfeit situation, just put me on ignore. NintendoAge and their thought and wallet police tactics of the time I was on there has created that entirely, before hand I would have felt I think much differently. They've clearly shown me how money fucks things up in so many ways with old video game buying/collection and it's sick. Yeah I may be simplifying it, but it is and only is about the money. Sure there's a lot of motivations of why, but it does all tie back to the dollar and that's it. Loss of value of a legit game, someone not being paid for their derivative work translation, people buying bootlegs who may or may not know it, whatever the case. Being mad about fakes that look and function the same as an original is tying it back to the cash value, protecting the original older item because more copies are being thrown out there to devalue it and making it harder to find through all the newer versions...again a money issue. I can technically afford to buy the spendy stuff, I'm just not crazy enough to throw that away on an old game when I can find a cheap accurate to the nose copy that does the same and that's fine. I don't use flash carts anymore because I get all ADHD with the things and enjoy and finish nothing that's on it because I Jump all over the place, plus they're not made of durable stuff historically and I like stuff to last. It's about playing the games, not a wall trophy to me, but the problem is some of the stuff I do have cash wise is a wall trophy and I don't look to let those loose as I'd hate to re-buy them again at cost and finding great copies due to NA like shenanigans isn't easy unless I were to invest in a kazoo writer and some infiniteneslives.com boards. I gave up on collecting, again thanks NA, but it showed me clearly the horrible side, manners and behavior behind it and it turned me off, so it's all about the games. My collecting stops at buying and keeping it around instead of just selling it once I'm done at that time if I feel I'll come back around to it again or I do.
By the way gameguy what do you consider a big profit for games(translated) put on a cart? What I got from these GBA game releases, for the size of the lot purchased and the equipment to flash the data to the chips, there's probably $5 if that made per game. That's hardly gouging after expenses. Now if he were charging like $70 instead of $50 I'd totally agree as it's scummy and would only be undercut by others doing it too for less to drive it back down due to a lack of a monopoly like situation.