Sega CD had come out in 1992. Up against the threat of the SNES and the rumblings of a drive for that, I would have gone all full throttle into developing a crap ton of quality CD titles. Many CD games barely used the dumb thing, the few that did for the extra depth it allowed really shined, and I would have even by license denial forced people not to cut corners on those games. 32X would have NEVER happened, they had to at some level argued somewhere in the building it could splinter things. I would have found a cheaper better process to follow that SVP band wagon to go pound for pound up against the FX(1%2) chips and ripped Nintendo off as well making more custom chips to really push the limits like their SA1 chip which was like a mini-cpu in part there. Then for the dedicated system, I would not have rushed that damn thing out or playing the pricing pissing match with Sony, they showed their hand early enough along. I would have made that system using better parts of their arcade hardware or something new, but to use a non-3D system to do 3D in math was really retarded and hurt them horribly against the PS1. No 32X, and a properly created Saturn would have put them neck in neck with Sony and had both those companies stnading on each one of Nintendo's nuts with their 64bit cartidge box. Dreamcast, because the Saturn wouldn't have flopped, would have been back another 1-2 years in development/release and more closer if not exceeding the capabilities of the PS2, kind of like the xbox, considering the WinCE environment the DC used, the knowledge was there. I'd think had those few huge steps been done, they'd be rocking it well into the 2010s and beyond just fine and not a double bought out joke they are now being a total quality crap shoot.





Reply With Quote