Quote Originally Posted by kupomogli View Post
You reiterated my point. Indie games are overrated as hell because they're seen as cheap games and that's not how it should work. A game should be based entirely on its quality compared to other games, not given a free pass because it's developed by a small group of people working a few months throwing a game together at home.

And I never said Ground Zeroes cost $60, I only referenced it. It was a retail game that was bashed simply because its length, while indie games get a free pass because they're indie, because they're seen as cheaply developed games. Why the double standard?

Maybe the ludicrous people are the ones who give indie games a free pass and rate them higher because they cost cheaper. I'd rather play a $60 6/10 than a $5 5/10 game. Paying less doesn't increase the quality, it just costs less. If I wanted to wait for that $60 game to drop in price I could do that.

But that's a false equivalence, by your metric every game that isn't uncharted 2 is a piece of shit.

Indies are fairly rated within the lane they're in, if I took hotline miami and held it up against halo 27 or whatever number they're up to now, hotline Miami wouldn't even be considered, who the fuck would pay 60 for a game that looks and plays like that when you factor in what 60 dollars gets you today?

Again taking my car analogy from before, comparing a million dollar Bugatti should be exactly the same as comparing it to a ford model T because they're both cars and should only be judged by that fact and ignoring everything else. Should burgers not exist because ribeyes and porterhouses exist?

No one is giving indie games a free pass, they're being fairly judged against other games within the same price range, in that regard it's the very definition of fair.