True enough it's early, but even if it's not overkill, it's off my radar as I sold the hardware to a member of the site here a few days ago and they should have it in the mail tomorrow.I just don't like open world large scale games and the change they did on the 3DS was a huge turn off which sucked for me because the SNES Zelda it's directly tied to is my personal favorite of the 2D style and that didn't get me to get anywhere near finishing it. My love of the SNES game and a shred of hope I decide to try it again has let me keep it on the shelf to this point. I know the original Zelda was fairly open world, you in theory could do some stages definitely out of order, but due to the age/system it just never felt too slow and overwhelming to cause a sense of being lost as much as being an explorer. The same could be said of the side scroller sequel and the SNES game too, including Links Awakening on GB/C. I don't see the dungeons as a means to and end, I sought them for the challenge, fun and rewarding item it had. To more or less de-emphasize them so much that it's about just wandering around a huge open expanse with stuff here and there at a distance to do isn't for me.
They could decide in March it was a bad idea and go all skyward sword or wind waker on it since they were big hits, but I doubt it. I doubt really it will even happen in 2015. We know how they are, they announce a game, then give a rough expectation and then the Zelda stuff tends to get a couple of delays. I would not be surprised if it fell into 2016 unless they're in such a pinch they're forced to advance it forward cutting loose some of the design for expediency. Of course that could go the way the Wii did, port it to the next hardware, then delay launch it with the WiiU like TP did with GC/Wii.





I just don't like open world large scale games and the change they did on the 3DS was a huge turn off which sucked for me because the SNES Zelda it's directly tied to is my personal favorite of the 2D style and that didn't get me to get anywhere near finishing it. My love of the SNES game and a shred of hope I decide to try it again has let me keep it on the shelf to this point. I know the original Zelda was fairly open world, you in theory could do some stages definitely out of order, but due to the age/system it just never felt too slow and overwhelming to cause a sense of being lost as much as being an explorer. The same could be said of the side scroller sequel and the SNES game too, including Links Awakening on GB/C. I don't see the dungeons as a means to and end, I sought them for the challenge, fun and rewarding item it had. To more or less de-emphasize them so much that it's about just wandering around a huge open expanse with stuff here and there at a distance to do isn't for me.
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