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Thread: Things that you don't want to see anymore in modern games (but are still there)

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    Pac-Man (Level 10) Emperor Megas's Avatar
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    • Not being able to re-map the buttons/controller layout - I don't know why ANY game that isn't rhythm based wouldn't allow this. It just seems like arrogance on the developer's part to me, not unlike making you sit through cut scenes that you can't skip. It's like they're going to force you to enjoy the game the way that they feel you should, not what's most comfortable to you, the consumer.

    • Not stopping the game clock when you pause - You play and get a phone call, or have to take a wicked shit or run to the store or whatever, and you'd rather just pause than save since you don't want to lose your exact spot. Later when you get past the stage/level/fire fight and you save another hour is now added to your game time. Seriously? I mean, it doesn't really matter (unless there are rewards for ending the game under a certain time), but come on, really?

    • Cut scenes rendered in real time that DON'T SHOW/USE YOUR CURRENT GEAR - I approached the control panel holding a pistol, wearing green amour, so why when the cut scene starts am I shouldering an assault rifle and wearing blue armor? I can't be the only one who hates this. How about when I trigger the cut scene event with a bone dry pistol, not even one left in the chamber, but during the cut scene I unload like 16 shots that I didn't have 2 seconds ago into some monster? Or I have a full clip before the cut scene but after it it's STILL full! At least in Silent Hill 2 James finds a clip to use during the closet rape scene when he starts shooting.

    • Bodies disappearing - At least in modern Resident Evil games the bodies dissolve impressively. It's science fiction, and they're all B.O.W.s, so I can excuse it, but do modern consoles really lack the memory to leave the damn bodies where they dropped in other games? Zombies, sure. You can't just render and leave THOUSANDS of obstructions littering the play field (which would add an AWESOME game play element to a modern zombie survival game, BTW), but when they're just aliens, or normal human solider, why do the bodies vanish when you leave an area for a second?
    Last edited by Emperor Megas; 01-18-2015 at 08:34 AM.

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