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Thread: Things that you don't want to see anymore in modern games (but are still there)

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    Pac-Man (Level 10) Emperor Megas's Avatar
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    Quote Originally Posted by YoshiM View Post
    "Staging areas"- where you know there's going to be mass combat that seems to break the perception of a game world. I noticed it in mass Effect 3 where you move along normal looking hallways and such then boom- places with cover you can duck behind as the enemies start pouring out. Rinse, repeat. Bioshock Infinite had those areas where you could see large spaces of attack points or other helpful things Elizabeth could conjure upon so you knew it was gonna get ugly.

    Formulaic...to the max.
    That's a really good one. I didn't really think about it, but when I'm playing a game that does this I ALWAYS think about it.

    • Entrepreneurship at the expense of the end of the world - WHY haven't we gotten past the whole thing where people who understand and agree that you're the world's ONLY hope are still SELLING you shit rather than just GIVING it to you (if not outright BEGGING YOU to take and use it), or at LEAST telling you how to acquire it (for free) somewhere else at your own peril? Now, I'm not saying that you should do away with shopfronts in games where there's a hero who's on an epic world saving quest, but for god's sake, at least make the venders skeptics, or unaware of the mission your undertaking, or of your 'messiah' status, at least. This is just lazy writing, IMO.

      Merchant: ONLY YOU can save the world from the Dark Lord, Tyrran'ax, and it can ONLY be done with this enchanted, one of a kind glaive, blessed by the High Priestess, Antauwass Le'in IV...which I'll SELL to you for $1,000,300 monies.

      HERO: Praises to you, noble merchan.... Wait. "SELL me..."? Wait, what!?

    • AI Team members that can't use grenades - Ever notice team members never use grenades on games like HALO, Left4Dead, and Mass Effect? I've only recently played through the first Mass Effect, so I don't know if they've changed it in the sequels (or mapped grenades to an ACTUAL BUTTON, instead of 'back'). I read somewhere that it was too difficult to program AI grenade usage in Left4Dead, and I can see how it would piss a lot of people off if they died repeatedly at the hands of an AI team member's grenade considering how dangerous Molotov cocktails are in that game, but can't they just put it in there and give you the option to toggle it off if you don't want the feature?


    • Limited chatter dialog - Now I'm no game designer, or even a novice programmer, however you can't convince me that it would talk more disc space or studio time than is reasonable to record and include a few HUNDRED different things for your character, your teammates, and each NPC to say when you talk to them. There's no reason that NPCs in particular (who don't have anything vital to say to you) shouldn't say something different every single time you approach them. There's also no excuse for the same old tired "lock and load", or "bag 'em and tag em" lines, or whatever generic, uninspired shit your teammates say before or during a firefight. You have the opportunity to make a game truly cinematic and immersive with diverse personalities and banter, but here in 2015 characters STILL only speak the same 3 phrases over and over again, and with only one single recording of each thing!

      Why only one sound byte of "Hello", when you can have: "Hello", "Hi", "Hey there", "What's up?", "How ya doing?", "How's it going?, "Heya", "How's it hanging?" "'Sup?" etc.?

    • UNLIMITED inventory - A lot of people may disagree with me on this one, but a game like Silent Hill: Origins (which you can argue isn't 'modern' anymore, I know) is one of the worst examples of this. It's actually a CHORE cycling through lots and lots of inventory that there's no way in hell you should be able to store even a third of in a room, much less carry around with you.

      I don't mind having a large inventory stock in games, but when it's shit that you're carrying around ON you, especially in a game that's more based in realism (I know Silent Hill doesn't really qualify there, but there are other offenders), it's just plain silly. I don't like the magical item boxes from older Resident Evil games either, but carrying 20 portable televisions, a 6 foot tall intravenous drip stand, and 30 planks of wood, in addition to several guns and stores of magazines and shotgun shells, is just damn ridiculous.
    Last edited by Emperor Megas; 01-18-2015 at 05:57 PM.

  2. #2
    Key (Level 9) Satoshi_Matrix's Avatar
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    DLC endings are my biggest complaint.

    Content that is marketed as "optional", but without it it makes the game virtually unfinished.

    I'm looking at you, BioShock Infinite Burial at Sea.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Pac-Man (Level 10) Emperor Megas's Avatar
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    Quote Originally Posted by Satoshi_Matrix View Post
    DLC endings are my biggest complaint.

    Content that is marketed as "optional", but without it it makes the game virtually unfinished.

    I'm looking at you, BioShock Infinite Burial at Sea.
    I think I've only heard of one game doing this, and I think it was a Mass Effect game, but I could be wrong. Is this widespread? I can't see myself EVER purchasing an ending to a game.

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    celerystalker is a poindexter celerystalker's Avatar
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    I agree hugely with the DLC and patching on consoles. Make a complete game, then give me a sequel and I'll pay again. I will not pay for DLC, and I don't even want to download free patches. I want a finished product out of the box.

    Biggest for me, though... DO NOT MAKE ME GET ONLINE TO PLAY A SINGLE PLAYER GAME. I should never have to do anonline check just to play a game offline that I've already paid you for. What happens when you stop supporting servers related to those games? It's the most backward DRM anti-piracy bull and I won't buy a game that does it, even if I want it.

  5. #5
    Peach (Level 3) Zthun's Avatar
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    Quote Originally Posted by Emperor Megas View Post
    I think I've only heard of one game doing this, and I think it was a Mass Effect game, but I could be wrong. Is this widespread? I can't see myself EVER purchasing an ending to a game.
    Ubisoft's Prince of Persia did this bull shit where they left out the Epilogue. Castlevania: LOS did this somewhat by leaving major plot holes between the last boss and when Gabriel was shown as Dracula. I'm farily confident there are others.

    Mass Effect didn't leave out any endings. Mass Effect 3 just had an ending that everyone disapproved upon and complained so much about that Bioware released additional endings as free DLC.

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    Kirby (Level 13) Tanooki's Avatar
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    Semi related but pre-download era. Castlevania 64 -- Castlevania Legacy of Darkness.

    The story that leaked out, if EGM wasn't lying about it back in the 90s was roughly this. Konami of Japan had a profit level to hit for the year or take a dishonorable loss they didn't want to admit to. They took a game that was less than 1/2 done, patched together the Belmont/Fernandez girl game into a mostly working game Castlevania 64. A game very well known to have heaps of bugs with bad jump physics, camera killing you, collisions on objects that shouldn't have them and others that should and don't (ie you get crushed when you're not, fall into a hole when you have a wall.) Very blurry textures, super inconsistent framerate, rare occasional crashes too.

    Less than a year later they released Legacy of Darkness, a game that had been previewed a good year earlier plus in magazines. The missing primary game of playing Cornell the wolf man and the secondary game *if you unlock it* of playing as Henry the knight who rescues children within the area (which has changed with age) within so many days/hours whatever it was. And then finally Castlevania 64's game after that, the last 1/3 of the game with the bugs resolved and also now game wide a 640x480 high res mode too.

    They sold a beta, screwed people (myself included) and then put the real game out after. I nearly didn't buy it but after looking into it and finding it was the game we were promised I fed the beast. I hate I did it, but the game is fantastic while CV64 I could never finish with all the dumb bugs.

  7. #7
    Kirby (Level 13) Tanooki's Avatar
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    Quote Originally Posted by Emperor Megas View Post
    [list][*]Entrepreneurship at the expense of the end of the world - WHY haven't we gotten past the whole thing where people who understand and agree that you're the world's ONLY hope are still SELLING you shit rather than just GIVING it to you (if not outright BEGGING YOU to take and use it), or at LEAST telling you how to acquire it (for free) somewhere else it at your own peril? Now, I'm not saying that you should do away with shopfronts in games where there's a hero who's on an epic world saving quest, but for god's sake, at least make the venders skeptics, or unaware of the mission your undertaking, or of your 'messiah' status, at least. This is just lazy writing, IMO.

    Merchant: ONLY YOU can save the world from the Dark Lord, Tyrran'ax, and it can ONLY be done with this enchanted, one of a kind glaive, blessed by the High Priestess, Antauwass Le'in IV...which I'll SELL to you for $1,000,300 monies.
    I disagree with the open inventory too, sometimes it's just better to have unexplainable junk like that. I'm laughing at your other one because I agree and so did someone else at one point in time. Ever play Quest 64? That game has you set out alone to save the world, and the land knows who you are and what you're up to. Because of this the designers let the inhabitants treat you in the appropriate way. Inns, goods, gear were all FREE and they'd be thankful for your efforts.

    Result: Stuck up RPG snobs and the douche types who cling onto loud mouth people all protested the game was awful and that it was god awful design, threw out everything about what RPGs stood for, and every other weak halfass argument against shop keeps, item makers, treasure hunters and the rest who would normally rip you off blind or send you to your likely death to get an item to save their sorry asses and the world. I applauded the game for being self aware your hero was saving them all and as such treated him with proper reverence. The trolls clearly won, games don't do it still.


    Also GOOD call celery -- I hate people who make games that do it without a solid good reason as to why to do it. The only game I have that forces online I believe is Diablo 3, but since it's tied to the online aspects at many levels I can understand that. But so many other games like the newest Sim City, Ubisoft on various titles, and quite a few others as some evil form of DRM make you have to be online or it won't work. This also annoyingly carries to quite a few tablet games that don't have online mechanics too which sucks.
    Last edited by Tanooki; 01-18-2015 at 05:39 PM.

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    Strawberry (Level 2)
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    mmo-ism of all games.

    Assassin's Creed, Far Cry 4

    Collect 7 of this, 9 of that, kill 20 more turd rangers to get a 0.1 aiming improvement. etc etc All this useless busywork to hide the fact that the game is a **** fest. 40 hour collectathon, you have to play for 20 hours for it to get good so you have all the upgrades so they game is a press button to win game. No actual gameplay, I took the Far Cry 4 disk and stomped on it, **** this game and **** Ubisoft.
    Go, go Ackman!

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    Bell (Level 8)
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    NO MORE TUTORIALS! Sorry I really hate tutorials in games. I would love to just figure it out or dare I say it have a conversation with someone about the game. Their is no mystery if you tell me how to do everything up front. The tutorial should be a seperate option at the menu not part of the game. "Oh, the left mouse button is shoot?" It gets old. Games are not that complicated.
    Cool people I have bought stuff from on this board: orrimarrko kyosuke75 dave2236 video_game_addict cloudstrife29661 NESCollector75

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    Pear (Level 6) Gentlegamer's Avatar
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    Quote Originally Posted by kai123 View Post
    NO MORE TUTORIALS! Sorry I really hate tutorials in games. I would love to just figure it out or dare I say it have a conversation with someone about the game. Their is no mystery if you tell me how to do everything up front. The tutorial should be a seperate option at the menu not part of the game. "Oh, the left mouse button is shoot?" It gets old. Games are not that complicated.
    Friend, have you heard the gospel of Dark Souls?

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    Bell (Level 8)
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    Quote Originally Posted by Gentlegamer View Post
    Friend, have you heard the gospel of Dark Souls?
    Started with Demon's Souls and I haven't looked back. That series is exactly what I mean. The mystery was half the game for me.
    Cool people I have bought stuff from on this board: orrimarrko kyosuke75 dave2236 video_game_addict cloudstrife29661 NESCollector75

  12. #12
    Pear (Level 6) Gentlegamer's Avatar
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    Quote Originally Posted by kai123 View Post
    Started with Demon's Souls and I haven't looked back. That series is exactly what I mean. The mystery was half the game for me.
    The Souls game harken to a time when figuring out the game was part of the game itself.

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