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Thread: Super Mario Bros. - Spiny Egg Intended Behavior

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    Cherry (Level 1)
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    Having discussed all about how to patch the original Spiny Egg behavior to the original 8-bit NES versions, I'm wondering how this could be done on Super Mario All-Stars for Super NES and Super Mario Bros. Deluxe for the Game Boy Color, considering those two ports use different coding languages (65816 for the former; and Z80 for the latter)?

    The NEC PC-8801 series used a variation of the Z80 platform known as µPD780 (µPD70008 on PC-8801 FH and MH).

    ~Ben
    Last edited by ColecoFan1981; 03-06-2015 at 03:04 PM.

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