Having discussed all about how to patch the original Spiny Egg behavior to the original 8-bit NES versions, I'm wondering how this could be done on Super Mario All-Stars for Super NES and Super Mario Bros. Deluxe for the Game Boy Color, considering those two ports use different coding languages (65816 for the former; and Z80 for the latter)?
The NEC PC-8801 series used a variation of the Z80 platform known as µPD780 (µPD70008 on PC-8801 FH and MH).
~Ben





Reply With Quote
